Staff Software Engineer at NVIDIA
Daniel Pickem is a Staff Software Engineer at NVIDIA, where he focuses on defining and developing metrics for autonomous vehicle software, building data-driven evaluation products, and incorporating LLMs into evaluation workflows. Prior to NVIDIA, Daniel was a Senior Machine Learning Engineer at Apple, working on robotics and decision making for autonomous vehicles.
Daniel received a B.S. degree in Electrical Engineering from the Vienna University of Technology, an M.S. degree in Electrical and Computer Engineering, and a Ph.D. degree in Robotics from the Georgia Institute of Technology. His doctoral research focused on self-reconfigurable multi-robot systems.
Daniel is a recipient of the Fulbright scholarship and has held research positions at Carnegie Mellon University, Georgia Institute of Technology, and industry roles at Qualcomm, BMW, and Apple. His work on the Robotarium received the Best Paper Award on Multi-Robot Systems at the IEEE International Conference on Robotics and Automation (ICRA) in 2017, and he was a Student Best Paper Finalist at the IEEE Conference on Decision and Control in 2015.